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Wesnoth Units database

Duelist

(image)

It is a peculiar custom of Wesnoth's nobility that they typically enroll their sons into one of two orders of armigers, training them either in the art of horsemanship or fencing. Duelists are so named for an unfortunately common practice of young aristocrats, for whom the sting of insult, whether real or fancied, can incite a rash demonstration of their natural right.

Experienced fencers carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and sometimes thought dishonorable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival.

Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.

Advances from: Fencer
Bevorder na: Master at Arms
Cost: 32
LP: 44
Beweging: 7
EP: 90
Vlak: 2
Orde: wettig
IDDuelist Ascension
Vermoëns:
(image)saber
lem
5 - 5
nabygeveg
(image)kruisboog
steek
12 - 1
afstandgeveg
Resistances:
lem-30%
steek-20%
impak-20%
vuur0%
koue0%
arcane20%
TerreinMovement CostVerdediging
Berge370%
Coastal Reef250%
Diep Water-0%
Dorpie170%
Flat160%
Frozen240%
Grot250%
Heuwels270%
Impassable-0%
Kasteel170%
Moeras240%
Mushroom Grove270%
Sand240%
Unwalkable-0%
Vlak Water240%
Woud270%